BATTLESTAR(6)                                       BATTLESTAR(6)

NAME
       battlestar - a tropical adventure game

SYNOPSIS
       battlestar [ -r (recover a saved game) ]

DESCRIPTION
       Battlestar  is  an  adventure  game  in the classic style.
       However, It's slightly less of a puzzle and more a game of
       exploration.   There  are a few magical words in the game,
       but on the whole, simple English should  suffice  to  make
       one's desires understandable to the parser.

THE SETTING
       In  the  days  before  the darkness came, when battlestars
       ruled the heavens...

                 Three He made and gave them to His daughters,
                 Beautiful nymphs, the goddesses of the waters.
                 One to bring good luck and simple feats of wonder,
                 Two to wash the lands and churn the waves asunder,
                 Three to rule the world and purge the skies with thunder.

       In those times great wizards were known and  their  powers
       were  beyond belief.  They could take any object from thin
       air, and, uttering the word `su' could disappear.

       In those times men were known for their lust of  gold  and
       desire  to  wear  fine  weapons.  Swords and coats of mail
       were fashioned that could withstand a laser blast.

       But when the darkness fell, the rightful reigns were  top-
       pled.   Swords  and  helms and heads of state went rolling
       across the grass.  The entire  fleet  of  battlestars  was
       reduced to a single ship.

SAMPLE COMMANDS
            take ---  take an object
            drop ---  drop an object

            wear ---  wear an object you are holding
            draw ---  carry an object you are wearing

            puton     ---  take an object and wear it
            take off --    draw an object and drop it

            throw  <object> <direction>

            !    <shell esc>

IMPLIED OBJECTS
            >-: take watermelon
            watermelon:
            Taken.
            >-: eat
            watermelon:
            Eaten.
            >-: take knife and sword and apple, drop all
            knife:
            Taken.
            broadsword:
            Taken.
            apple:
            Taken.
            knife:
            Dropped.
            broadsword:
            Dropped.
            apple:
            Dropped.
            >-: get
            knife:
            Taken.

       Notice  that the "shadow" of the next word stays around if
       you want to take advantage of it.  That is,  saying  "take
       knife"  and then "drop" will drop the knife you just took.

SCORE & INVEN
       The two commands "score" and "inven" will print  out  your
       current status in the game.

SAVING A GAME
       The  command  "save"  will save your game in a file called
       "Bstar."  You can recover a saved game by using  the  "-r"
       option when you start up the game.

DIRECTIONS
       The  compass  directions N, S, E, and W can be used if you
       have a compass.  If you don't have a compass, you'll  have
       to  say R, L, A, or B, which stand for Right, Left, Ahead,
       and Back.  Directions printed  in  room  descriptions  are
       always printed in R, L, A, & B relative directions.

HISTORY
       I wrote Battlestar in 1979 in order to experiment with the
       niceties of the C Language.  Most interesting things  that
       happen  in  the game are hardwired into the code, so don't
       send me any hate mail about it!  Instead,  enjoy  art  for
       art's sake!

AUTHOR
       David Riggle

INSPIRATION & ASSISTANCE
       Chris Guthrie
       Peter Da Silva
       Kevin Brown
       Edward Wang
       Ken Arnold & Company

BUGS
       Countless.

FAN MAIL
       Send to edward%ucbarpa@Berkeley.arpa, chris%ucbcory@berke-
       ley.arpa, riggle.pa@xerox.arpa.

                           May 31, 1993                         1