DC(1) DC(1)NAMEdc - an arbitrary precision calculatorSYNOPSISdcDESCRIPTIONDcis a reverse-polish desk calculator which supports unlimited precision arithmetic. It also allows you to define and call macros. Normallydcreads from the stan- dard input; if any command arguments are given to it, they are filenames, anddcreads and executes the contents of the files before reading from standard input. All normal output is to standard output; all error output is to stan- dard error. A reverse-polish calculator stores numbers on a stack. Entering a number pushes it on the stack. Arithmetic operations pop arguments off the stack and push the results. To enter a number indc, type the digits with an optional decimal point. Exponential notation is not supported. To enter a negative number, begin the number with ``_''. ``-'' cannot be used for this, as it is a binary operator for subtraction instead. To enter two numbers in succes- sion, separate them with spaces or newlines. These have no meaning as commands.PrintingCommandspPrints the value on the top of the stack, without altering the stack. A newline is printed after the value.nPrints the value on the top of the stack, popping it off, and does not print a newline after.PPops off the value on top of the stack. If it it a string, it is simply printed without a trailing newline. Otherwise it is a number, and the integer portion of its absolute value is printed out as a "base (UCHAR_MAX+1)" byte stream. Assuming that (UCHAR_MAX+1) is 256 (as it is on most machines with 8-bit bytes), the sequenceKSK0k1/[_1*]sxd0>x[256~aPd0<x]dsxxsxLKkcould also accomplish this function, except for the side-effect of clob- bering the x register.fPrints the entire contents of the stack without altering anything. This is a good command to use if you are lost or want to figure out what the effect of some command has been.Arithmetic+Pops two values off the stack, adds them, and pushes the result. The precision of the result is determined only by the values of the arguments, and is enough to be exact.-Pops two values, subtracts the first one popped from the second one popped, and pushes the result.*Pops two values, multiplies them, and pushes the result. The number of fraction digits in the result depends on the current precision value and the number of fraction digits in the two arguments./Pops two values, divides the second one popped from the first one popped, and pushes the result. The number of fraction digits is specified by the pre- cision value.%Pops two values, computes the remainder of the division that the/command would do, and pushes that. The value computed is the same as that com- puted by the sequenceSddld/Ld*-.~Pops two values, divides the second one popped from the first one popped. The quotient is pushed first, and the remainder is pushed next. The num- ber of fraction digits used in the division is specified by the precision value. (The sequenceSdSnlnld/LnLd%could also accomplish this func- tion, with slightly different error checking.)^Pops two values and exponentiates, using the first value popped as the exponent and the second popped as the base. The fraction part of the exponent is ignored. The precision value specifies the number of fraction digits in the result.|Pops three values and computes a modular exponenti- ation. The first value popped is used as the reduction modulus; this value must be a non-zero number, and should be an integer. The second popped is used as the exponent; this value must be a non-negative number, and any fractional part of this exponent will be ignored. The third value popped is the base which gets exponentiated, which should be an integer. For small integers this is like the sequenceSm^Lm%, but, unlike^, this com- mand will work with arbritrarily large exponents.vPops one value, computes its square root, and pushes that. The precision value specifies the number of fraction digits in the result. Most arithmetic operations are affected by the ``precision value'', which you can set with thekcommand. The default precision value is zero, which means that all arithmetic except for addition and subtraction produces integer results.StackControlcClears the stack, rendering it empty.dDuplicates the value on the top of the stack, push- ing another copy of it. Thus, ``4d*p'' computes 4 squared and prints it.rReverses the order of (swaps) the top two values on the stack.RegistersDcprovides at least 256 memory registers, each named by a single character. You can store a number or a string in a register and retrieve it later.srPop the value off the top of the stack and store it into registerr.lrCopy the value in registerrand push it onto the stack. This does not alter the contents ofr. Each register also contains its own stack. The current register value is the top of the register's stack.SrPop the value off the top of the (main) stack and push it onto the stack of registerr. The previous value of the register becomes inaccessible.LrPop the value off the top of registerr's stack and push it onto the main stack. The previous value in registerr's stack, if any, is now accessible via thelrcommand.ParametersDchas three parameters that control its operation: the precision, the input radix, and the output radix. The precision specifies the number of fraction digits to keep in the result of most arithmetic operations. The input radix controls the interpretation of numbers typed in; all numbers typed in use this radix. The output radix is used for printing numbers. The input and output radices are separate parameters; you can make them unequal, which can be useful or confusing. The input radix must be between 2 and 16 inclusive. The output radix must be at least 2. The precision must be zero or greater. The precision is always measured in dec- imal digits, regardless of the current input or output radix.iPops the value off the top of the stack and uses it to set the input radix.oPops the value off the top of the stack and uses it to set the output radix.kPops the value off the top of the stack and uses it to set the precision.IPushes the current input radix on the stack.OPushes the current output radix on the stack.KPushes the current precision on the stack.StringsDccan operate on strings as well as on numbers. The only things you can do with strings are print them and execute them as macros (which means that the contents of the string are processed asdccommands). All registers and the stack can hold strings, anddcalways knows whether any given object is a string or a number. Some commands such as arithmetic operations demand numbers as arguments and print errors if given strings. Other commands can accept either a number or a string; for example, thepcommand can accept either and prints the object according to its type.[characters]Makes a string containingcharacters(contained between balanced[and]characters), and pushes it on the stack. For example,[foo]Pprints the char- actersfoo(with no newline).aThe top-of-stack is popped. If it was a number, then the low-order byte of this number is converted into a string and pushed onto the stack. Otherwise the top-of-stack was a string, and the first char- acter of that string is pushed back.xPops a value off the stack and executes it as a macro. Normally it should be a string; if it is a number, it is simply pushed back onto the stack. For example,[1p]xexecutes the macro1pwhich pushes1on the stack and prints1on a separate line. Macros are most often stored in registers;[1p]sastores a macro to print1into registera, andlaxinvokes this macro.>rPops two values off the stack and compares them assuming they are numbers, executing the contents of registerras a macro if the original top-of- stack is greater. Thus,12>awill invoke registera's contents and21>awill not.!>rSimilar but invokes the macro if the original top- of-stack is not greater than (less than or equal to) what was the second-to-top.<rSimilar but invokes the macro if the original top- of-stack is less.!<rSimilar but invokes the macro if the original top- of-stack is not less than (greater than or equal to) what was the second-to-top.=rSimilar but invokes the macro if the two numbers popped are equal.!=rSimilar but invokes the macro if the two numbers popped are not equal.?Reads a line from the terminal and executes it. This command allows a macro to request input from the user.qexits from a macro and also from the macro which invoked it. If called from the top level, or from a macro which was called directly from the top level, theqcommand will causedcto exit.QPops a value off the stack and uses it as a count of levels of macro execution to be exited. Thus,3Qexits three levels. TheQcommand will never causedcto exit.StatusInquiryZPops a value off the stack, calculates the number of digits it has (or number of characters, if it is a string) and pushes that number.XPops a value off the stack, calculates the number of fraction digits it has, and pushes that number. For a string, the value pushed is 0.zPushes the current stack depth: the number of objects on the stack before the execution of thezcommand.Miscellaneous!Will run the rest of the line as a system command. Note that parsing of the !<, !=, and !> commands take precidence, so if you want to run a command starting with <, =, or > you will need to add a space after the !.#Will interpret the rest of the line as a comment.:rWill pop the top two values off of the stack. The old second-to-top value will be stored in the arrayr, indexed by the old top-of-stack value.;rPops the top-of-stack and uses it as an index into the arrayr. The selected value is then pushed onto the stack. Note that each stacked instance of a register has its own array associated with it. Thus10:a0Sa20:aLa0;apwill print 1, because the 2 was stored in an instance of 0:a that was later popped.BUGSEmail bug reports tobug-gnu-utils@prep.ai.mit.edu. Be sure to include the word ``dc'' somewhere in the ``Sub- ject:'' field. GNU Project 1997-03-25 1