gl_copyscreen(3)       Svgalib User Manual       gl_copyscreen(3)

NAME
       gl_copyscreen - copy the screen contents of contexts

SYNOPSIS
       #include <vgagl.h>

       void gl_copyscreen(GraphicsContext *gc);

DESCRIPTION
       Copy  the  current graphics context contents (screen data)
       to the specified graphics context  (the  physical  screen,
       for  example).  Contexts  are  assumed  to be identical in
       size.

SEE ALSO
       svgalib(7),   vgagl(7),   svgalib(5),   threedkit(7),
       testgl(1),   plane(1),   wrapdemo(1),   currentcontext(3),
       gl_allocatecontext(3),  gl_clearscreen(3),  gl_copybox(3),
       gl_copyboxfromcontext(3), gl_copyboxtocontext(3), gl_fill-
       box(3), gl_getbox(3), gl_putbox(3).

AUTHOR
       This manual page was edited by Michael Weller <eowmob@exp-
       math.uni-essen.de>.  The  exact  source  of the referenced
       demo as well as of the original documentation is  unknown.

       It  is  very  likely that both are at least to some extent
       are due to Harm Hanemaayer <H.Hanemaayer@inter.nl.net>.

       Occasionally this might be wrong. I  hereby  asked  to  be
       excused by the original author and will happily accept any
       additions or corrections to  this  first  version  of  the
       svgalib manual.

Svgalib (>= 1.2.11)         2 Aug 1997                          1