gl_setcontextvga(3)    Svgalib User Manual    gl_setcontextvga(3)

NAME
       gl_setcontextvga - set the context to the physical screen

SYNOPSIS
       #include <vgagl.h>

       int gl_setcontextvga(int mode);

DESCRIPTION
       Set  the  graphics context to the physical screen of a vga
       mode (as defined in vga_setmode(3)).  The mode must be set
       with  vga_setmode(3)  prior  to  using  any of the drawing
       functions.  vgagl does not take care of that.

       The function returns 0 for success  and  non-zero  if  the
       mode is not supported by the hardware.

       The  only thing you can do with a planar (mode X-like) 256
       color mode is aligned gl_putbox, and use it  as  a  target
       for gl_copyscreen.

SEE ALSO
       svgalib(7),   vgagl(7),   svgalib(5),   threedkit(7),
       testgl(1),    currentcontext(3),    gl_allocatecontext(3),
       gl_copyboxfromcontext(3), gl_copyboxtocontext(3), gl_copy-
       screen(3), gl_freecontext(3), gl_getcontext(3), gl_setcon-
       text(3),    gl_setcontextheight(3),   gl_setcontextvgavir-
       tual(3), gl_setcontextvirtual(3), gl_setcontextwidth(3).

AUTHOR
       This manual page was edited by Michael Weller <eowmob@exp-
       math.uni-essen.de>.  The  exact  source  of the referenced
       demo as well as of the original documentation is  unknown.

       It  is  very  likely that both are at least to some extent
       are due to Harm Hanemaayer <H.Hanemaayer@inter.nl.net>.

       Occasionally this might be wrong. I  hereby  asked  to  be
       excused by the original author and will happily accept any
       additions or corrections to  this  first  version  of  the
       svgalib manual.

Svgalib (>= 1.2.11)         2 Aug 1997                          1